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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

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Author - Aaron Hillegass ... [Goo?] [Posters]

This Paperback Book item from Addison-Wesley Professional was reviewed on 11-Oct-2008.

Search ISBN:0321503619 offer from Abebooks or used books from Alibris. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Reference Book. Classifications : Operating Systems Computer Science New & Used Textbooks Custom Stores Specialty Stores Books Programming Languages Computer Science New & Used Textbooks Custom Stores Specialty Stores Books General AA . Click the following link to view the cover of Cocoa(R) Programming for Mac(R) OS X (3rd Edition).

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1) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. I currently am a Web App Developer who uses C# and Visual Studio. I have been using macs forever and wanted to learn how to code for the iPhone and figured this is the best place to start learning Objective-C. This book is very good at explaining Objective-C and how to write code for it. I am at the eighth chapter and already am writing my own code. I downloaded the examples in the book and the way I approach it is, read the chapter, copy the example code (not from the clipboard!) then read the chapter again. The book has a bunch of great examples and is fun to do. I look forward to writing native mac apps!¤

2) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. This book is amazing. It covers everything you need to know, in depth, very easy to read and understand, and very quick to digest. It is THE Cocoa Bible.¤

3) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. If you plan to write for Mac OS X, and have some programming experience, this book is a MUST HAVE. This is by far the best introductory book I have ever read on any language.

If you DO NOT have programming experience, I would still recommend this book. There are some spots where the logic might be hard to grasp, but Aaron Hillegass walks you through it.

In either case, but more so for beginners, I would also recommend Programming in Objective-C (Developer´s Library). The less experience you have, the more strongly I would suggest reading this book first. It will walk you through the basics of straight Objective-C and then start you off using frameworks in OS X. If you are a Windows user and do not have a Mac, Programming in Objective-C (Developer´s Library) will show you how to write and compile Objective-C in Windows.
(Look for the new version of this book which uses Objective-C 2.0)

I come from Windows development, having programmed in VB 6, VB.NET, C (and variants), and java. Aaron Hillegass takes you right into the heart of the Mac OS X development environment and gives you a guided tour. Showing you the basics of both Cocoa and the X Code development environment. Pick the book up and you won´t regret it. This is a walkthrough tutorial style book. It is not a reference book. Apples online documentation is the best reference for Cocoa.

There are a lot of resources out there for Cocoa programmers. If you are looking for more help with Cocoa, check out the free podcasts that are available on iTunes. "CocoaCast" is a ´screen cast´ that actually follows this book and may help you if you have trouble. Other podcasts that i find easy to listen to come from the Mac Developer Network such as "Late Night Cocoa" and "The Mac Developer Roundtable". They also have a great community that you can join by visiting www.mac-developer-network.com. They have video classes on some great topics which are very helpful.¤

4) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. Through this book you get a good introduction to Objective-C as you delve into Cocoa. At first, I was worried that I would need a supplemental Objective-C book to understand the concepts, but this was not the case. The examples and explanations are sufficient and can stand by themselves without need of other materials or knowledge.

Sometimes as I´d read through the chapters, I´d have questions about certain concepts that seemed to be glossed over. Yet, as the author will state, keep reading. Normally the concepts will be explained in full, within a few pages.¤

5) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. Excellent book and reference for developing on the Mac. Note that this is NOT for someone looking to learn Objective-C, but rather someone looking to learn the ins/outs of the Cocoa Frameworks and development process with XCode 3.

My only wish is that they include some iPhone specific sections in the next edition.¤

6) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

¤

7) Paperback Book Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Addison-Wesley Professional. Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you´ll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn´t necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It´s a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).¤

Page Updated: Robert N. Goolsby, 8-Nov-2008, 03215036199780321503619, 420-190-360-570-520-610-140-8


Cocoa(R) Programming for Mac(R) OS X (3rd Edition), Book, Image © Addison-Wesley Professional

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