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Author - Chris Kohler ... [Goo?] [Posters]This Paperback Book item from BRADY GAMES was reviewed on 24-Oct-2008. Search ISBN:0744004241 offer from Abebooks or used books from Alibris. Power-Up: How Japanese Video Games Gave the World an Extra Life Reference Book. Classifications : General AAS Games & Strategy Guides Computers & Internet Subjects Books Video & Electronic Games Puzzles & Games Entertainment Subjects Books General Puzzles & Games Entertainment Subjects Books Gener . Click the following link to view the cover of Power-Up: How Japanese Video Games Gave the World an Extra Life. Related topics: General AAS. Subjects. Books. Puzzles & Games. Entertainment. Subjects. Books. General. Puzzles & Games. Entertainment. requestid: eacf08cc-9377-465b-8a06-40eddc264e44requestprocessingtime: 0.1723470000000000 salesrank: 538427 numberofitems: 1 packagedimensions: 7181979543 1) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. This book was an excellent read. Kohler does a terrific job of showing the culture links video games have created between Japan and the Western world. It also shows the stark cultural contrasts. It made me reflect on how much Japanese culture I´ve been exposed to without knowing it.¤ 2) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. This is a good book about japanese videogames and their impact in the western world. The problem, and I agree with the other reviewers, is that the focus deals only with the mainstream and most popular games like Mario, Zelda, Final Fantasy. Sure it talks about Dragon Quest(relatively unknown in America until recently) and ICO, but still left many open holes.
3) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. History in the eye of the beholder
4) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. other people have commented thoroughly about the generalities of this book, and i by-and-large agree. i´d like to add, however, that some of the most interesting parts of this book are the omissions.
5) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. I enjoyed this book, mostly. Within its scattershot set of chapters about Japanese games in general, there´s a fascinating, albeit sketchy, history of Nintendo that contained many small revelations for me, despite that I´ve been playing video games incessantly since 1987 or so. But the rest of the material was less compelling for me. The chapter about music games and music in games actively frustrated me--it gave only a brief survey of either topic, and seemed to spend most of its words on a tedious, obsessive examination of Final Fantasy albums. A chapter about Akihabara, Japan´s premier consumer electronics marketplace, pushed the trivia-to-insight ratio similarly high. In his effort to treat video games as if they deserve the attention of artists, Kohler concentrates too much on material that is only interesting to fans.
6) Paperback Book Power-Up: How Japanese Video Games Gave the World an Extra Life by BRADY GAMES. BradyGames´ Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler, is a unique book that gives readers an entertaining and authoritative look at the indelible influence the video gaming, particularly, Japanese gaming, has had on the world.Power-Up is the first English-language work of its kind to examine the reasons behind the success of Japanese video games, rather than focusing on the history of video games. Just some of the features readers will find in this book include: This product is available for sale worldwide. Page Updated: Robert N. Goolsby, 21-Nov-2008, 0744004241752073004248, 410-340-710-950-550-060-811-521-8
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