On 2009-12-09 Michael Valdivielso, Alexandria, VA wrote: No, I´m not talking about Western movies. I´m talking about online gaming. Sometimes it helps shy people learn social skills. Other times they bury themselves so deep into the life online that they can never come back. Some find ways to interact with others, while others slash and stab their way to victory.
Online life allows people outlets - to write, create, play, release stress. But it also can replace real life in some people´s heads. This book will help explain how it works, how people deal with it, and what the future may bring to the online society. Having been printed in 2004 the information is already slightly outdated even if the insight is not.
. And summed up by saying The Good, The Bad, and the Ugly.. Currently Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience has an overall rating of 10 over 10.
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience can also be found in the following searches:
McFarland & Company claimed This book is about the fastest growing form of electronic game in the world—the Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution and sometimes become addicted to it. It also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.
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