The Second Self: Computers and the Human Spirit by The MIT Press

In The Second Self, Sherry Turkle looks at the computer not as a "tool," but as part of our social and psychological lives; she looks beyond how we use computer games and spreadsheets to explore how the computer affects our awareness of ourselves,... Price:$29.00
Fundamental Concepts in Electrical and Computer Engineering with Practical Design Problems (Second Edition) by Universal Publishers

In many cases, the beginning engineering student is thrown into upper-level engineering courses without an adequate introduction to the basic material. This, at best, causes undue stress on the student as they feel unprepared when faced with unfamiliar material, and at worst, results in students... Price:$89.95
Writing Space: Computers, Hypertext, and the Remediation of Print by Routledge

This second edition of Jay David Bolter's classic text expands on the objectives of the original volume, illustrating the relationship of print to new media, and examining how hypertext and other forms of electronic writing refashion or "remediate" the forms and genres of print. Reflecting the... Price:$47.95
The Game Maker's Apprentice: Game Development for Beginners (Book & CD) by Phil Wilson

The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design... Price:$39.99
Python Programming for the Absolute Beginner, 3rd Edition by Course Technology PTR

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that... Price:$34.99
Dungeons and Desktops: The History of Computer Role-playing Games by A K Peters Ltd

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of... Price:$39.00
Multi-Modal User Interactions in Controlled Environments (Multimedia Systems and Applications) by Springer

Multi-Modal User Interactions in Controlled Environments investigates the capture and analysis of user’s multimodal behavior (mainly eye gaze, eye fixation, eye blink and body movements) within a real controlled environment (controlled-supermarket, personal environment) in order to adapt the... Price:$99.00
The First Computers--History and Architectures (History of Computing) by Raúl Rojas

This history of computing focuses not on chronology (what came first and who deserves credit for it) but on the actual architectures of the first machines that made electronic computing a practical reality. The book covers computers built in the... Price:$36.00
Beginning C++ Through Game Programming by Course Technology PTR

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and... Price:$34.99
Colossus: The First Electronic Computer (Popular Science) by Jack Copeland

The American ENIAC is customarily regarded as having been the starting point of electronic computation. This book rewrites the history of computer science, arguing that in reality Colossus--the giant computer built by the British secret service during World War II--predates ENIAC by two years. ... Price:$40.00