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Author - Frank Klawonn ... [Goo?] [Posters]This Paperback Book item from Springer was reviewed on 6-Nov-2008. Search ISBN:1846288479 offer from Abebooks or used books from Alibris. Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) Reference Book. Classifications : Graphics & Visualization Computer Science New & Used Textbooks Custom Stores Specialty Stores Books Programming Languages Computer Science New & Used Textbooks Custom Stores Specialty Stores Books Gen . Click the following link to view the cover of Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science). Related topics: Computer Science. Custom Stores. Specialty Stores. Books. Computer Science. Custom Stores. Specialty Stores. Books. General AAS. Computer Science. requestid: 97fadd80-a25e-4898-87de-7932e00f58f7requestprocessingtime: 0.0752760000000000 salesrank: 675093 edition: 1 numberofitems: 1 packagedimensions: 70920110700 1) Paperback Book Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) by Springer. This book does spend some time on Java 2D and 3D, but not so much as to be a book about those technologies. Instead there is just enough so that the author can focus on the real subject of the book - computer graphics techniques. Chapters 2, 3, and 4 cover fundamental aspects of the last part of the rendering pipeline focusing only on two-dimensional graphics.
2) Paperback Book Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) by Springer. The author uses Java as a framework within which to teach graphics to an aspiring programmer. Java is useful because of its popularity and free availability on many platforms.
3) Paperback Book Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) by Springer. Computer graphics comprises the creation and representation of simple graphical elements and images, as well as modern techniques for rendering a virtual reality. To apply these techniques correctly, one requires a basic understanding of the fundamental concepts in graphics. This book introduces the most important basic concepts of computer graphics, coupling the technical background and theory with practical examples and applications throughout. Its user-friendly approach enables the reader to gain understanding through the theory at work, via the many example programs provided. With only elementary knowledge of the programming language Java, the reader will be able to create their own images and animations immediately, using Java 2D and/or Java 3D. Features: • Presents computer graphics theory and practice in integrated combination • Focuses on the increasingly used Java 3D (and 2D in the first section of the book) • Uses many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises • Offers Internet support for students and instructors (found at http://public.rz.fh-wolfenbuettel.de/~klawonn/computergraphics), such as additional exercises, solutions, program examples, slides for lecturers and links to useful websites • Provides an ideal, self-contained introduction to computer graphics Written for second year undergraduates and above, this reader-friendly, clear and concise textbook will be an essential tool for those studying Computer Science and Computer Engineering. Frank Klawonn has many years of experience teaching computer graphics and coordinating application projects with companies. ¤Page Updated: Robert N. Goolsby, 4-Dec-2008, 18462884799781846288470, 800-300-030-020-721-791-8
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